<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Procedural Generation on Eigenform Continuous Learning Tool Tips</title><link>https://www.eigenform.ai/continuous-learning-tool-tips/tags/procedural-generation/</link><description>Recent content in Procedural Generation on Eigenform Continuous Learning Tool Tips</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 10 Nov 2026 09:00:00 +0800</lastBuildDate><atom:link href="https://www.eigenform.ai/continuous-learning-tool-tips/tags/procedural-generation/index.xml" rel="self" type="application/rss+xml"/><item><title>Procedural Generation vs PowerPlay in Continual Learning</title><link>https://www.eigenform.ai/continuous-learning-tool-tips/procedural-generation-powerplay/</link><pubDate>Tue, 10 Nov 2026 09:00:00 +0800</pubDate><guid>https://www.eigenform.ai/continuous-learning-tool-tips/procedural-generation-powerplay/</guid><description>&lt;figure class="article-image"&gt;
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 &lt;img src="https://www.eigenform.ai/continuous-learning-tool-tips/procedural-generation-powerplay/cover-procedural-generation-powerplay_hu_5b390c785c32c14a.webp" alt="Procedural generation versus PowerPlay: an etched parchment engraving with a brass clockwork agent fitting a new amber gear so it can solve a puzzle block just beyond its reach, solved blocks stacked behind it, beside a printing-press generator fed by seed tape that pours out varied level tiles while a calipers-and-sieve curator keeps some on a shelf and drops the rest into a bin" title="PowerPlay searches inside the agent for its next task; procedural generation supplies tasks from outside and a curator picks" width="1376" height="768" loading="eager" fetchpriority="high" decoding="async" class="zoomable" data-full-url="https://www.eigenform.ai/continuous-learning-tool-tips/procedural-generation-powerplay/cover-procedural-generation-powerplay.webp"&gt;
 &lt;/picture&gt;&lt;figcaption&gt;PowerPlay searches inside the agent for its next task; procedural generation supplies tasks from outside and a curator picks&lt;/figcaption&gt;&lt;/figure&gt;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; PowerPlay and OOPS answer the question of where the next task comes from inside the agent: the next task is the cheapest one the current solver cannot do, found by a search that also produces the solver that can. Procedural generation answers it from outside: a generator produces more tasks than anyone can train on, and the curriculum is a sampling policy over that distribution. For continual learning the useful comparison is the gate each design uses to accept a task, what that gate costs, and what it protects.&lt;/p&gt;</description></item></channel></rss>